<?xml version="1.0" encoding="US-ASCII" ?>
<character unique_id="gb7shhv3:-1ls0rlmva9yp4" version="2">
	<created_date>Jul 4, 2010</created_date>
	<modified_date>May 24, 2011 3:05 AM</modified_date>
	<profile>
		<player_name>NPC</player_name>
		<campaign>Islands of War</campaign>
		<name>Ellora Rayna</name>
		<age>350</age>
		<birthday>April 25</birthday>
		<eyes>Green</eyes>
		<hair>Black, Straight, Long</hair>
		<skin>Pale</skin>
		<handedness>Right</handedness>
		<height>63 in</height>
		<weight>173 lb</weight>
		<SM>0</SM>
		<gender>Female</gender>
		<race>Human</race>
		<tech_level>4</tech_level>
	</profile>
	<HP>0</HP>
	<FP>0</FP>
	<total_points>600</total_points>
	<ST>13</ST>
	<DX>15</DX>
	<IQ>15</IQ>
	<HT>13</HT>
	<will>0</will>
	<perception>0</perception>
	<speed>0</speed>
	<move>0</move>
	<include_punch>true</include_punch>
	<include_kick>true</include_kick>
	<include_kick_with_boots>true</include_kick_with_boots>
	<advantage_list>
		<advantage_container version="2" open="no">
			<name>Advantages</name>
			<advantage version="2">
				<name>Ally (Shadowed Eye Team Leaders)</name>
				<type>Social</type>
				<modifier version="1" enabled="no">
					<name>Point total</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B37</reference>
					<notes>25% of your starting points</notes>
				</modifier>
				<modifier version="1">
					<name>Point total</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B37</reference>
					<notes>50% of your starting points</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Point total</name>
					<cost type="points">3</cost>
					<affects>total</affects>
					<reference>B37</reference>
					<notes>75% of your starting points</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Point total</name>
					<cost type="points">5</cost>
					<affects>total</affects>
					<reference>B37</reference>
					<notes>100% of your starting points</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Point total</name>
					<cost type="points">10</cost>
					<affects>total</affects>
					<reference>B37</reference>
					<notes>150% of your starting points</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Appears constantly</name>
					<cost type="multiplier">4</cost>
					<reference>B36</reference>
					<notes>No roll required</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Appears almost all the time</name>
					<cost type="multiplier">3</cost>
					<reference>B36</reference>
					<notes>15-</notes>
				</modifier>
				<modifier version="1">
					<name>Appears quite often</name>
					<cost type="multiplier">2</cost>
					<reference>B36</reference>
					<notes>12-</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Appears fairly often</name>
					<cost type="multiplier">1</cost>
					<reference>B36</reference>
					<notes>9-</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Appears quite rarely</name>
					<cost type="multiplier">0.5</cost>
					<reference>B36</reference>
					<notes>6-</notes>
				</modifier>
				<modifier version="1">
					<name>Group of 6-10</name>
					<cost type="multiplier">6</cost>
					<reference>B37</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Group of 11-20</name>
					<cost type="multiplier">8</cost>
					<reference>B37</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Group of 21-50</name>
					<cost type="multiplier">10</cost>
					<reference>B37</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Group of 51-100</name>
					<cost type="multiplier">12</cost>
					<reference>B37</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Group of 101-1000</name>
					<cost type="multiplier">18</cost>
					<reference>B37</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Group of 1001-10000</name>
					<cost type="multiplier">24</cost>
					<reference>B37</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Group of 10001-100000</name>
					<cost type="multiplier">30</cost>
					<reference>B37</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Group of 100001-1000000</name>
					<cost type="multiplier">36</cost>
					<reference>B37</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Minion</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>B38</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Minion</name>
					<cost type="percentage">0</cost>
					<affects>total</affects>
					<reference>B38</reference>
					<notes>IQ 0 or Slave Mentality</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Special Abilities</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>B38</reference>
					<notes>@Abilities@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Summonable</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>B38</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Sympathy</name>
					<cost type="percentage">-25</cost>
					<affects>total</affects>
					<reference>B38</reference>
					<notes>Death of one party reduces the other to 0 HP</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Sympathy</name>
					<cost type="percentage">-5</cost>
					<affects>total</affects>
					<reference>B38</reference>
					<notes>Death of one party reduces the other to 0 HP and wounds affect ally but not you</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Sympathy</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B38</reference>
					<notes>Death of one party kills the other</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Sympathy</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>B38</reference>
					<notes>Death of one party kills the other and wounds affect ally but not you</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Unwilling</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B38</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Favor</name>
					<cost type="multiplier">0.2</cost>
					<reference>B55</reference>
				</modifier>
				<reference>B36</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Ally (Shadowed Eye Thief)</name>
				<type>Social</type>
				<modifier version="1">
					<name>Point total</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B37</reference>
					<notes>25% of your starting points</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Point total</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B37</reference>
					<notes>50% of your starting points</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Point total</name>
					<cost type="points">3</cost>
					<affects>total</affects>
					<reference>B37</reference>
					<notes>75% of your starting points</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Point total</name>
					<cost type="points">5</cost>
					<affects>total</affects>
					<reference>B37</reference>
					<notes>100% of your starting points</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Point total</name>
					<cost type="points">10</cost>
					<affects>total</affects>
					<reference>B37</reference>
					<notes>150% of your starting points</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Appears constantly</name>
					<cost type="multiplier">4</cost>
					<reference>B36</reference>
					<notes>No roll required</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Appears almost all the time</name>
					<cost type="multiplier">3</cost>
					<reference>B36</reference>
					<notes>15-</notes>
				</modifier>
				<modifier version="1">
					<name>Appears quite often</name>
					<cost type="multiplier">2</cost>
					<reference>B36</reference>
					<notes>12-</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Appears fairly often</name>
					<cost type="multiplier">1</cost>
					<reference>B36</reference>
					<notes>9-</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Appears quite rarely</name>
					<cost type="multiplier">0.5</cost>
					<reference>B36</reference>
					<notes>6-</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Group of 6-10</name>
					<cost type="multiplier">6</cost>
					<reference>B37</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Group of 11-20</name>
					<cost type="multiplier">8</cost>
					<reference>B37</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Group of 21-50</name>
					<cost type="multiplier">10</cost>
					<reference>B37</reference>
				</modifier>
				<modifier version="1">
					<name>Group of 51-100</name>
					<cost type="multiplier">12</cost>
					<reference>B37</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Group of 101-1000</name>
					<cost type="multiplier">18</cost>
					<reference>B37</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Group of 1001-10000</name>
					<cost type="multiplier">24</cost>
					<reference>B37</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Group of 10001-100000</name>
					<cost type="multiplier">30</cost>
					<reference>B37</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Group of 100001-1000000</name>
					<cost type="multiplier">36</cost>
					<reference>B37</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Minion</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>B38</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Minion</name>
					<cost type="percentage">0</cost>
					<affects>total</affects>
					<reference>B38</reference>
					<notes>IQ 0 or Slave Mentality</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Special Abilities</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>B38</reference>
					<notes>@Abilities@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Summonable</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>B38</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Sympathy</name>
					<cost type="percentage">-25</cost>
					<affects>total</affects>
					<reference>B38</reference>
					<notes>Death of one party reduces the other to 0 HP</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Sympathy</name>
					<cost type="percentage">-5</cost>
					<affects>total</affects>
					<reference>B38</reference>
					<notes>Death of one party reduces the other to 0 HP and wounds affect ally but not you</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Sympathy</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B38</reference>
					<notes>Death of one party kills the other</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Sympathy</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>B38</reference>
					<notes>Death of one party kills the other and wounds affect ally but not you</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Unwilling</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B38</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Favor</name>
					<cost type="multiplier">0.2</cost>
					<reference>B55</reference>
				</modifier>
				<reference>B36</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Combat Reflexes</name>
				<type>Mental</type>
				<base_points>15</base_points>
				<reference>B43</reference>
				<notes>Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)</notes>
				<categories>
					<category>Advantage</category>
				</categories>
				<skill_bonus>
					<name compare="starts with">fast-draw</name>
					<specialization compare="is anything"></specialization>
					<amount>1</amount>
				</skill_bonus>
				<attribute_bonus>
					<attribute>dodge</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>parry</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>block</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>fright_check</attribute>
					<amount>2</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Talent (Thief)</name>
				<type>Mental</type>
				<levels>4</levels>
				<points_per_level>5</points_per_level>
				<reference>B89</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<skill_bonus>
					<name compare="is">Pickpocket</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">Lockpicking</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">Traps</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">Stealth</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">Climbing</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">Observation</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
			</advantage>
			<advantage version="2">
				<name>Trained by a Master</name>
				<type>Mental</type>
				<base_points>30</base_points>
				<reference>B93</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Weapon Master</name>
				<type>Mental</type>
				<base_points>20</base_points>
				<reference>B99</reference>
				<notes>One weapon: Knife</notes>
				<categories>
					<category>Advantage</category>
				</categories>
				<weapon_bonus>
					<name compare="is">Knife</name>
					<specialization compare="is anything"></specialization>
					<level compare="at_least">1</level>
					<amount per_level="yes">1</amount>
				</weapon_bonus>
				<weapon_bonus>
					<name compare="is">Knife</name>
					<specialization compare="is anything"></specialization>
					<level compare="at_least">2</level>
					<amount per_level="yes">1</amount>
				</weapon_bonus>
			</advantage>
			<advantage_container version="2" open="no">
				<name>Witch Powers</name>
				<advantage_container version="2" open="no">
					<name>Coven of Seven</name>
					<modifier version="1">
						<name>Granted by Coven of Seven</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<advantage version="2">
						<name>Shadow Form</name>
						<type>Physical, Exotic</type>
						<base_points>50</base_points>
						<modifier version="1" enabled="no">
							<name>Can Carry Objects</name>
							<cost type="percentage">10</cost>
							<affects>total</affects>
							<reference>B83</reference>
							<notes>Up to No Encumbrance</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Can Carry Objects</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>B83</reference>
							<notes>Up to Light Encumbrance</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Can Carry Objects</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B83</reference>
							<notes>Up to Medium Encumbrance</notes>
						</modifier>
						<modifier version="1">
							<name>Can Carry Objects</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B83</reference>
							<notes>Up to Heavy Encumbrance</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>3-D Movement</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>P74</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Light Insensitive</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>P74</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Finite Thickness</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>P74</reference>
						</modifier>
						<modifier version="1">
							<name>Magical</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
						</modifier>
						<reference>B83</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Coven of Thirteen</name>
					<modifier version="1">
						<name>Granted by Coven of Thirteen</name>
						<cost type="percentage">-45</cost>
						<affects>total</affects>
					</modifier>
					<advantage version="2">
						<name>Enhanced Move (Ground)</name>
						<type>Physical, Exotic</type>
						<levels>4</levels>
						<points_per_level>20</points_per_level>
						<modifier version="1" enabled="no">
							<name>Handling Bonus</name>
							<cost type="percentage">5</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B52</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Handling Penalty</name>
							<cost type="percentage">-5</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B52</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Newtonian</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B52</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Road-Bound</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B52</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>All-Out</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>P49</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cosmic</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>Sup26</reference>
							<notes>Instantaneous Acceleration</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cosmic</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>Sup27</reference>
							<notes>Complete Maneuverability</notes>
						</modifier>
						<modifier version="1">
							<name>Shadow Form Only</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Magical</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
						</modifier>
						<reference>B52</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Coven of Three</name>
					<modifier version="1">
						<name>Granted by Coven of Three</name>
						<cost type="percentage">-35</cost>
						<affects>total</affects>
					</modifier>
					<advantage version="2">
						<name>Dark Vision</name>
						<type>Physical, Exotic</type>
						<base_points>25</base_points>
						<modifier version="1">
							<name>Can see colors in the dark (Granted by Coven of Seven)</name>
							<cost type="percentage">12</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Hypersensory</name>
							<cost type="percentage">40</cost>
							<affects>total</affects>
							<reference>P46</reference>
						</modifier>
						<modifier version="1">
							<name>Magical</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
						</modifier>
						<reference>B47</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Unaging</name>
						<type>Physical, Exotic</type>
						<base_points>15</base_points>
						<modifier version="1" enabled="no">
							<name>Age Control</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>B95</reference>
						</modifier>
						<modifier version="1">
							<name>Magical</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
						</modifier>
						<reference>B95</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage version="2">
					<name>Detect (Witches/Warlocks)</name>
					<type>Mental/Physical, Exotic</type>
					<modifier version="1">
						<name>Witches/Warlocks</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>B48</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Occasional Substance/Condition@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B48</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Common Substance/Condition@</name>
						<cost type="points">20</cost>
						<affects>total</affects>
						<reference>B48</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Very Common Substance/Condition@</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B48</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Precise</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B48</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Signal Detection</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>B48</reference>
					</modifier>
					<modifier version="1">
						<name>Vague</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B48</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Analyzing</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>P47</reference>
					</modifier>
					<modifier version="1">
						<name>Cosmic (No Die Roll Required)</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Range Limit (10 yards)</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Magical</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
					</modifier>
					<reference>B48</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Threshold-Limited Magery</name>
					<type>Mental, Supernatural</type>
					<levels>160</levels>
					<base_points>1</base_points>
					<points_per_level>1</points_per_level>
					<modifier version="1" enabled="no">
						<name>Can't Maintain Spells</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Dance</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Dark-Aspected</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Day-Aspected</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Musical</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Night-Aspected</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>No Armor</name>
						<cost type="percentage">-45</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Facial Components</name>
						<cost type="percentage">5</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Foot Components</name>
						<cost type="percentage">10</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Gesture Components</name>
						<cost type="percentage">10</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Material Components</name>
						<cost type="percentage">30</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Speech Components</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>No Spell Components</name>
						<cost type="percentage">75</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>One College Only (@Average College@)</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>One College Only (@Easy College@)</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>One College Only (@Hard College@)</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Requires Talisman (Necklace)</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Requires Talisman in Hand (@Talisman@)</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Solitary</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Song</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Spells Require Consciousness</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Spells Require Sight</name>
						<cost type="percentage">-35</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Unusual Methods (Witchcraft)</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Unusual Methods (@Methods)</name>
						<cost type="percentage">20</cost>
						<levels>1</levels>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Wild Magic</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Reduced Threshold</name>
						<cost type="percentage">-10</cost>
						<levels>1</levels>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Seriously Calamity Prone</name>
						<cost type="percentage">-10</cost>
						<levels>1</levels>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Lower Magical Recovery</name>
						<cost type="percentage">-10</cost>
						<levels>1</levels>
						<affects>total</affects>
					</modifier>
					<notes>Shadow</notes>
					<categories>
						<category>Advantage</category>
						<category>Occult/Magical</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Disadvantages</name>
			<advantage version="2">
				<name>Callous</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<reference>B125</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
				<skill_bonus>
					<name compare="is">psychology</name>
					<specialization compare="is anything"></specialization>
					<amount>-3</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">teaching</name>
					<specialization compare="is anything"></specialization>
					<amount>-3</amount>
				</skill_bonus>
			</advantage>
			<advantage version="2">
				<name>Code of Honor (Pirate's)</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<reference>B127</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Duty (Guild Master of the Shadowed Eyes)</name>
				<type>Social</type>
				<modifier version="1" enabled="no">
					<name>FR: 6</name>
					<cost type="points">-2</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>FR: 9</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>FR: 12</name>
					<cost type="points">-10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>FR: 15</name>
					<cost type="points">-15</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Extremely Hazardous</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Involuntary</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Nonhazardous</name>
					<cost type="points">5</cost>
					<affects>total</affects>
				</modifier>
				<reference>B133</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Duty (League of Adventurers Governing Council)</name>
				<type>Social</type>
				<modifier version="1" enabled="no">
					<name>FR: 6</name>
					<cost type="points">-2</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>FR: 9</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>FR: 12</name>
					<cost type="points">-10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>FR: 15</name>
					<cost type="points">-15</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Extremely Hazardous</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Involuntary</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Nonhazardous</name>
					<cost type="points">5</cost>
					<affects>total</affects>
				</modifier>
				<reference>B133</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Enemy (Haven)</name>
				<type>Social</type>
				<modifier version="1" enabled="no">
					<name>Weak Individual</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
					<reference>B135</reference>
					<notes>50% of your starting points</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Equal Individual</name>
					<cost type="points">-10</cost>
					<affects>total</affects>
					<reference>B135</reference>
					<notes>100% of your starting points</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Powerful Individual</name>
					<cost type="points">-20</cost>
					<affects>total</affects>
					<reference>B135</reference>
					<notes>&gt;150% of your starting points</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Weak Group</name>
					<cost type="points">-10</cost>
					<affects>total</affects>
					<reference>B135</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Medium Group</name>
					<cost type="points">-20</cost>
					<affects>total</affects>
					<reference>B135</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Appears almost all the time</name>
					<cost type="multiplier">3</cost>
					<reference>B36</reference>
					<notes>15-</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Appears quite often</name>
					<cost type="multiplier">2</cost>
					<reference>B36</reference>
					<notes>12-</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Appears fairly often</name>
					<cost type="multiplier">1</cost>
					<reference>B36</reference>
					<notes>9-</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Appears quite rarely</name>
					<cost type="multiplier">0.5</cost>
					<reference>B36</reference>
					<notes>6-</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Large/Powerful Group</name>
					<cost type="points">-30</cost>
					<affects>total</affects>
					<reference>B135</reference>
				</modifier>
				<modifier version="1">
					<name>Utterly Formidible Group</name>
					<cost type="points">-40</cost>
					<affects>total</affects>
					<reference>B135</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Unknown</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
					<reference>B135</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Evil Twin</name>
					<cost type="points">0</cost>
					<affects>total</affects>
					<reference>B135</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Evil Twin</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
					<reference>B135</reference>
					<notes>More skilled or extra abilities</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Evil Twin</name>
					<cost type="points">-10</cost>
					<affects>total</affects>
					<reference>B135</reference>
					<notes>More skilled and extra abilities</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Watcher</name>
					<cost type="multiplier">0.25</cost>
					<reference>B135</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Rival</name>
					<cost type="multiplier">0.5</cost>
					<reference>B135</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Hunter</name>
					<cost type="multiplier">1</cost>
					<reference>B135</reference>
				</modifier>
				<reference>B135</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Enemy (Karen Gammon)</name>
				<type>Social</type>
				<modifier version="1">
					<name>Weak Individual</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
					<reference>B135</reference>
					<notes>50% of your starting points</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Equal Individual</name>
					<cost type="points">-10</cost>
					<affects>total</affects>
					<reference>B135</reference>
					<notes>100% of your starting points</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Powerful Individual</name>
					<cost type="points">-20</cost>
					<affects>total</affects>
					<reference>B135</reference>
					<notes>&gt;150% of your starting points</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Weak Group</name>
					<cost type="points">-10</cost>
					<affects>total</affects>
					<reference>B135</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Medium Group</name>
					<cost type="points">-20</cost>
					<affects>total</affects>
					<reference>B135</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Appears almost all the time</name>
					<cost type="multiplier">3</cost>
					<reference>B36</reference>
					<notes>15-</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Appears quite often</name>
					<cost type="multiplier">2</cost>
					<reference>B36</reference>
					<notes>12-</notes>
				</modifier>
				<modifier version="1">
					<name>Appears fairly often</name>
					<cost type="multiplier">1</cost>
					<reference>B36</reference>
					<notes>9-</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Appears quite rarely</name>
					<cost type="multiplier">0.5</cost>
					<reference>B36</reference>
					<notes>6-</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Large/Powerful Group</name>
					<cost type="points">-30</cost>
					<affects>total</affects>
					<reference>B135</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Utterly Formidible Group</name>
					<cost type="points">-40</cost>
					<affects>total</affects>
					<reference>B135</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Unknown</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
					<reference>B135</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Evil Twin</name>
					<cost type="points">0</cost>
					<affects>total</affects>
					<reference>B135</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Evil Twin</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
					<reference>B135</reference>
					<notes>More skilled or extra abilities</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Evil Twin</name>
					<cost type="points">-10</cost>
					<affects>total</affects>
					<reference>B135</reference>
					<notes>More skilled and extra abilities</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Watcher</name>
					<cost type="multiplier">0.25</cost>
					<reference>B135</reference>
				</modifier>
				<modifier version="1">
					<name>Rival</name>
					<cost type="multiplier">0.5</cost>
					<reference>B135</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Hunter</name>
					<cost type="multiplier">1</cost>
					<reference>B135</reference>
				</modifier>
				<reference>B135</reference>
				<notes>Karen has been trying to embarass/discredit her in front of the League's top brass for years</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Loner</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<cr adj="reaction_penalty">12</cr>
				<reference>B142</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Obsession</name>
				<type>Physical</type>
				<base_points>-10</base_points>
				<reference>B146</reference>
				<notes>Destroying the Black Crown</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Pacifism: Cannot Harm Innocents</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<reference>B148</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Secret (She's a Witch and Head of the Rayna Clan Possible Death)</name>
				<type>Social</type>
				<base_points>-30</base_points>
				<reference>B152</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Sense of Duty</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<reference>B153</reference>
				<notes>Friends &amp; Companions</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Sense of Duty</name>
				<type>Mental</type>
				<base_points>-2</base_points>
				<reference>B153</reference>
				<notes>Swipes</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Stubbornness</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<reference>B157</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Trademark (Leaving a Shadow Rose)</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<reference>B159</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Quirks</name>
			<advantage version="2">
				<name>Habit</name>
				<type>Mental</type>
				<levels>0</levels>
				<base_points>-1</base_points>
				<reference>B164</reference>
				<notes>Denying that she's in love with Swipes</notes>
				<categories>
					<category>Quirk</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Likes Roses</name>
				<type>Mental</type>
				<levels>0</levels>
				<base_points>-1</base_points>
				<reference>B164</reference>
				<categories>
					<category>Quirk</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Likes Swipes</name>
				<type>Mental</type>
				<levels>0</levels>
				<base_points>-1</base_points>
				<reference>B164</reference>
				<categories>
					<category>Quirk</category>
				</categories>
			</advantage>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="no">
			<name>Athletic</name>
			<skill version="2">
				<name>Acrobatics</name>
				<difficulty>DX/H</difficulty>
				<points>4</points>
				<reference>B174</reference>
				<categories>
					<category>Athletic</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Body Sense</name>
				<difficulty>DX/H</difficulty>
				<points>1</points>
				<reference>B181</reference>
				<categories>
					<category>Athletic</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Acrobatics</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Climbing</name>
				<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
				<difficulty>DX/A</difficulty>
				<points>1</points>
				<reference>B183</reference>
				<categories>
					<category>Athletic</category>
					<category>Criminal/Street</category>
					<category>Outdoor/Exploration</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Flying Leap</name>
				<difficulty>IQ/H</difficulty>
				<points>2</points>
				<reference>B196</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<prereq_list all="yes">
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="starts with">weapon master</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
						<advantage_prereq has="yes">
							<name compare="is">trained by a master</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
					</prereq_list>
					<skill_prereq has="yes">
						<name compare="is">power blow</name>
						<specialization compare="is"></specialization>
					</skill_prereq>
					<skill_prereq has="yes">
						<name compare="is">jumping</name>
						<specialization compare="is"></specialization>
					</skill_prereq>
				</prereq_list>
			</skill>
			<skill version="2">
				<name>Jumping</name>
				<difficulty>DX/E</difficulty>
				<points>8</points>
				<reference>B203</reference>
				<categories>
					<category>Athletic</category>
				</categories>
			</skill>
			<skill version="2">
				<name>Light Walk</name>
				<difficulty>DX/H</difficulty>
				<points>2</points>
				<reference>B205</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">trained by a master</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
					<skill_prereq has="yes">
						<name compare="is">stealth</name>
						<specialization compare="is"></specialization>
						<level compare="at_least">14</level>
					</skill_prereq>
					<skill_prereq has="yes">
						<name compare="is">acrobatics</name>
						<specialization compare="is"></specialization>
						<level compare="at_least">14</level>
					</skill_prereq>
				</prereq_list>
			</skill>
			<technique version="2" limit="0">
				<name>Scaling</name>
				<difficulty>H</difficulty>
				<points>4</points>
				<reference>B233</reference>
				<default>
					<type>Skill</type>
					<name>Climbing</name>
					<modifier>-3</modifier>
				</default>
				<categories>
					<category>Athletic</category>
					<category>Criminal/Street</category>
					<category>Outdoor/Exploration</category>
					<category>Technique</category>
				</categories>
			</technique>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Combat</name>
			<skill version="2">
				<name>Fast-Draw</name>
				<specialization>Knife</specialization>
				<difficulty>DX/E</difficulty>
				<points>1</points>
				<reference>B194</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
			</skill>
			<skill version="2">
				<name>Knife</name>
				<difficulty>DX/E</difficulty>
				<points>20</points>
				<reference>B208</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Main-Gauche</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Power Blow</name>
				<difficulty>Will/H</difficulty>
				<points>4</points>
				<reference>B215</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<prereq_list all="no">
					<advantage_prereq has="yes">
						<name compare="starts with">weapon master</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
					<advantage_prereq has="yes">
						<name compare="is">trained by a master</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</skill>
			<skill version="2">
				<name>Pressure Points</name>
				<difficulty>IQ/H</difficulty>
				<points>4</points>
				<reference>B215</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<prereq_list all="no">
					<advantage_prereq has="yes">
						<name compare="starts with">weapon master</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
					<advantage_prereq has="yes">
						<name compare="is">trained by a master</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</skill>
			<technique version="2" limit="0">
				<name>Pressure-Point Strike</name>
				<difficulty>A</difficulty>
				<points>2</points>
				<reference>MA87</reference>
				<default>
					<type>Skill</type>
					<name>Wrestling</name>
					<modifier>-2</modifier>
				</default>
				<categories>
					<category>Cinematic Techniques</category>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<prereq_list all="no">
					<skill_prereq has="yes">
						<name compare="is">Pressure Secrets</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
					<skill_prereq has="yes">
						<name compare="is">Pressure Points</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
				</prereq_list>
			</technique>
			<skill version="2">
				<name>Wrestling</name>
				<difficulty>DX/A</difficulty>
				<points>4</points>
				<reference>B228</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Magic</name>
			<skill version="2">
				<name>Magic</name>
				<specialization>Darkness</specialization>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Thaumatology</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Thaumatology</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic!</name>
					<modifier>0</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic!</name>
				<difficulty>IQ/W</difficulty>
				<points>6</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Thaumatology</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
			</skill>
			<skill version="2">
				<name>Meditation</name>
				<difficulty>Will/H</difficulty>
				<points>1</points>
				<reference>B207</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<default>
					<type>Will</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Autohypnosis</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Thaumatology</name>
				<difficulty>IQ/VH</difficulty>
				<points>8</points>
				<reference>B225</reference>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-7</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Misc</name>
			<skill version="2">
				<name>Gardening</name>
				<difficulty>IQ/E</difficulty>
				<points>1</points>
				<reference>B197</reference>
				<categories>
					<category>Plant</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Farming</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Hypnotism</name>
				<difficulty>IQ/H</difficulty>
				<points>4</points>
				<reference>B201</reference>
				<categories>
					<category>Medical</category>
				</categories>
			</skill>
			<skill version="2">
				<name>Leadership</name>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B204</reference>
				<categories>
					<category>Military</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Piloting</name>
				<specialization>Broom</specialization>
				<tech_level>4</tech_level>
				<difficulty>DX/A</difficulty>
				<points>1</points>
				<reference>B214</reference>
				<categories>
					<category>Vehicle</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Piloting</name>
					<specialization>Carpet</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Piloting</name>
					<specialization>Lighter-Than-Air</specialization>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Piloting</name>
					<specialization>Vertol</specialization>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Piloting</name>
					<modifier>-5</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Thief/Spy</name>
			<skill version="2">
				<name>Acting</name>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<reference>B174</reference>
				<categories>
					<category>Social</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Performance</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Public Speaking</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Body Language</name>
				<difficulty>Per/A</difficulty>
				<points>1</points>
				<reference>B181</reference>
				<categories>
					<category>Police</category>
					<category>Social</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Detect Lies</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Psychology</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Detect Lies</name>
				<difficulty>Per/H</difficulty>
				<points>1</points>
				<reference>B187</reference>
				<categories>
					<category>Police</category>
					<category>Social</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Body Language</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Psychology</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Disguise</name>
				<specialization>Human</specialization>
				<tech_level>4</tech_level>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<reference>B187</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Makeup</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Escape</name>
				<difficulty>DX/H</difficulty>
				<points>4</points>
				<reference>B192</reference>
				<categories>
					<category>Criminal/Street</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Fast-Talk</name>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B195</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Social</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Acting</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Filch</name>
				<difficulty>DX/A</difficulty>
				<points>1</points>
				<reference>B195</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Pickpocket</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sleight of Hand</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Forced Entry</name>
				<difficulty>DX/E</difficulty>
				<points>1</points>
				<reference>B196</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
					<category>Spy</category>
				</categories>
			</skill>
			<skill version="2">
				<name>Forgery</name>
				<tech_level>4</tech_level>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B196</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Counterfeiting</name>
					<modifier>-2</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Holdout</name>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B200</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sleight of Hand</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Intelligence Analysis</name>
				<tech_level>4</tech_level>
				<difficulty>IQ/H</difficulty>
				<points>4</points>
				<reference>B201</reference>
				<categories>
					<category>Military</category>
					<category>Police</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Strategy</name>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Interrogation</name>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B202</reference>
				<categories>
					<category>Military</category>
					<category>Police</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Intimidation</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Psychology</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Invisibility Art</name>
				<difficulty>IQ/VH</difficulty>
				<points>28</points>
				<reference>B202</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">stealth</name>
						<specialization compare="is"></specialization>
						<level compare="at_least">14</level>
					</skill_prereq>
					<skill_prereq has="yes">
						<name compare="is">hypnotism</name>
						<specialization compare="is"></specialization>
						<level compare="at_least">14</level>
					</skill_prereq>
					<advantage_prereq has="yes">
						<name compare="is">trained by a master</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</skill>
			<skill version="2">
				<name>Lockpicking</name>
				<tech_level>4</tech_level>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B206</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
					<category>Spy</category>
					<category>Technical</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Observation</name>
				<difficulty>Per/A</difficulty>
				<points>1</points>
				<reference>B211</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Military</category>
					<category>Police</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shadowing</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Pickpocket</name>
				<difficulty>DX/H</difficulty>
				<points>2</points>
				<reference>B213</reference>
				<categories>
					<category>Criminal/Street</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Filch</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sleight of Hand</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Search</name>
				<difficulty>Per/A</difficulty>
				<points>1</points>
				<reference>B219</reference>
				<categories>
					<category>Police</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Criminology</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Shadowing</name>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B219</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Observation</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Stealth</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Stealth</name>
				<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
				<difficulty>DX/A</difficulty>
				<points>4</points>
				<reference>B222</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Streetwise</name>
				<difficulty>IQ/A</difficulty>
				<points>4</points>
				<reference>B223</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Traps</name>
				<tech_level>4</tech_level>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B226</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Military</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Lockpicking</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Urban Survival</name>
				<difficulty>Per/A</difficulty>
				<points>1</points>
				<reference>B228</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-5</modifier>
				</default>
			</skill>
		</skill_container>
	</skill_list>
	<equipment_list>
		<equipment_container version="3" open="no" state="equipped">
			<description>Armor</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<equipment version="3" state="equipped">
				<quantity>1</quantity>
				<description>Boots</description>
				<tech_level>2</tech_level>
				<legality_class>-</legality_class>
				<value>80</value>
				<weight>3 lb</weight>
				<reference>B284</reference>
				<categories>
					<category>Footwear</category>
				</categories>
				<dr_bonus>
					<location>feet</location>
					<amount>2</amount>
				</dr_bonus>
			</equipment>
			<equipment version="3" state="equipped">
				<quantity>1</quantity>
				<description>Ellora's Necklace (Ironskin Amulet)</description>
				<legality_class>4</legality_class>
				<value>28720</value>
				<weight>0.25 lb</weight>
				<reference>DF1:30</reference>
				<notes>Alchemical.  This is her Magery talisman</notes>
				<categories>
					<category>Magic Items</category>
				</categories>
				<dr_bonus>
					<location>full_body_except_eyes</location>
					<amount>3</amount>
				</dr_bonus>
			</equipment>
			<equipment version="3" state="equipped">
				<quantity>1</quantity>
				<description>Leather Gloves</description>
				<tech_level>1</tech_level>
				<legality_class>-</legality_class>
				<value>30</value>
				<reference>B284</reference>
				<categories>
					<category>Gloves</category>
				</categories>
				<dr_bonus>
					<location>hands</location>
					<amount>2</amount>
				</dr_bonus>
			</equipment>
			<equipment version="3" state="equipped">
				<quantity>1</quantity>
				<description>Leather Jacket</description>
				<tech_level>1</tech_level>
				<legality_class>-</legality_class>
				<value>50</value>
				<weight>4 lb</weight>
				<reference>B283</reference>
				<categories>
					<category>Body Armor</category>
				</categories>
				<dr_bonus>
					<location>torso</location>
					<amount>1</amount>
				</dr_bonus>
				<dr_bonus>
					<location>arms</location>
					<amount>1</amount>
				</dr_bonus>
			</equipment>
			<equipment version="3" state="equipped">
				<quantity>1</quantity>
				<description>Leather Pants</description>
				<tech_level>1</tech_level>
				<legality_class>-</legality_class>
				<value>40</value>
				<weight>3 lb</weight>
				<reference>B283</reference>
				<categories>
					<category>Limb Armor</category>
				</categories>
				<dr_bonus>
					<location>groin</location>
					<amount>1</amount>
				</dr_bonus>
				<dr_bonus>
					<location>legs</location>
					<amount>1</amount>
				</dr_bonus>
			</equipment>
			<equipment version="3" state="equipped">
				<quantity>1</quantity>
				<description>Pixie Stained-Glass Spectacles</description>
				<legality_class>4</legality_class>
				<value>600</value>
				<weight>0.5 lb</weight>
				<reference>DF8:23</reference>
				<notes>Provide Protected Vision. Break if penetrated.</notes>
				<categories>
					<category>Optics</category>
				</categories>
				<dr_bonus>
					<location>eyes</location>
					<amount>1</amount>
				</dr_bonus>
			</equipment>
		</equipment_container>
		<equipment_container version="3" open="no" state="equipped">
			<description>Belt</description>
			<tech_level>1</tech_level>
			<legality_class>4</legality_class>
			<value>5</value>
			<weight>0.1 lb</weight>
			<equipment version="3" state="equipped">
				<quantity>1</quantity>
				<description>Giant Spider Silk Cord, 10 yd</description>
				<legality_class>4</legality_class>
				<value>100</value>
				<weight>0.5 lb</weight>
				<reference>DF1:25</reference>
				<notes>360 lb</notes>
				<categories>
					<category>Covert Ops and Security Gear</category>
				</categories>
			</equipment>
			<equipment version="3" state="carried">
				<quantity>1</quantity>
				<description>Leather Cap (Hat of Disguise)</description>
				<tech_level>1</tech_level>
				<legality_class>4</legality_class>
				<value>12032</value>
				<reference>B284</reference>
				<categories>
					<category>Headgear</category>
				</categories>
				<dr_bonus>
					<location>skull</location>
					<amount>1</amount>
				</dr_bonus>
			</equipment>
			<equipment version="3" state="equipped">
				<quantity>1</quantity>
				<description>Lockpicks, Fine</description>
				<legality_class>4</legality_class>
				<value>1000</value>
				<weight>2 lb</weight>
				<reference>DF1:25</reference>
				<notes>+2 to Lockpicking</notes>
				<categories>
					<category>Covert Ops and Security Gear</category>
				</categories>
			</equipment>
			<equipment_container version="3" open="no" state="equipped">
				<description>Pouch</description>
				<tech_level>1</tech_level>
				<legality_class>4</legality_class>
				<value>10</value>
				<weight>0.2 lb</weight>
				<reference>DF1:23</reference>
				<notes>3 lb small items</notes>
				<categories>
					<category>Basic</category>
				</categories>
				<prereq_list all="yes">
					<contained_weight_prereq has="yes" compare="at_most">3 lb</contained_weight_prereq>
				</prereq_list>
				<equipment version="3" state="equipped">
					<quantity>6</quantity>
					<description>Caltrops, 1 hex</description>
					<legality_class>4</legality_class>
					<value>5</value>
					<weight>0.5 lb</weight>
					<reference>DF1:25</reference>
					<notes>Ready to deplay. Vision-2 to avoid, MoF hits. thr-3 imp (victim ST). Penetrating hits continue until removed (2 Ready)</notes>
					<categories>
						<category>Covert Ops and Security Gear</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no" state="equipped">
				<description>Scabbard, Knife</description>
				<tech_level>1</tech_level>
				<legality_class>4</legality_class>
				<value>3</value>
				<weight>0.3 lb</weight>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Large Knife, Frost Brand</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>99660</value>
					<weight>1 lb</weight>
					<reference>B272</reference>
					<melee_weapon>
						<damage>sw+1 cut +2 freeze</damage>
						<strength>6</strength>
						<usage>Swung</usage>
						<reach>C,1</reach>
						<parry>-1</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-1</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>3</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+3 imp +2 freeze</damage>
						<strength>6</strength>
						<usage>Thrust</usage>
						<reach>C</reach>
						<parry>-1</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-1</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>3</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>thr+3 imp +2 freeze</damage>
						<strength>6</strength>
						<usage>Thrown</usage>
						<accuracy>+0</accuracy>
						<range>x0.8/x1.5</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-2</bulk>
						<default>
							<type>DX</type>
							<modifier>-1</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Knife</specialization>
							<modifier>3</modifier>
						</default>
					</ranged_weapon>
					<notes>+3 to hit and damage vs. fire using/dwelling creatures; Provides Fire Resistance (as the spell) to bearer of the blade</notes>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
		</equipment_container>
		<equipment_container version="3" open="no" state="equipped">
			<description>Concealed Equipment</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<equipment version="3" state="equipped">
				<quantity>1</quantity>
				<description>Large Knife, Defender</description>
				<tech_level>0</tech_level>
				<legality_class>4</legality_class>
				<value>35240</value>
				<weight>1 lb</weight>
				<reference>B272</reference>
				<melee_weapon>
					<damage>sw-2 cut</damage>
					<strength>6</strength>
					<usage>Swung</usage>
					<reach>C,1</reach>
					<parry>-1</parry>
					<block>No</block>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Knife</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Force Sword</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Main-Gauche</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shortsword</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Sword!</name>
						<modifier>0</modifier>
					</default>
				</melee_weapon>
				<melee_weapon>
					<damage>thr imp</damage>
					<strength>6</strength>
					<usage>Thrust</usage>
					<reach>C</reach>
					<parry>-1</parry>
					<block>No</block>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Knife</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Force Sword</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Main-Gauche</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shortsword</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Sword!</name>
						<modifier>0</modifier>
					</default>
				</melee_weapon>
				<ranged_weapon>
					<damage>thr imp</damage>
					<strength>6</strength>
					<usage>Thrown</usage>
					<accuracy>+0</accuracy>
					<range>x0.8/x1.5</range>
					<rate_of_fire>1</rate_of_fire>
					<shots>T(1)</shots>
					<bulk>-2</bulk>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Thrown Weapon</name>
						<specialization>Knife</specialization>
						<modifier>0</modifier>
					</default>
				</ranged_weapon>
				<notes>+4 to hit and damage, +4 to Parry, or anything inbetween; Concealed Carry Rig on left forearm; +2 Holdout</notes>
				<categories>
					<category>Melee Weapon</category>
					<category>Missile Weapon</category>
				</categories>
			</equipment>
			<equipment version="3" state="equipped">
				<quantity>1</quantity>
				<description>Lockpicks, Disguised</description>
				<legality_class>4</legality_class>
				<value>157</value>
				<weight>0.4 lb</weight>
				<reference>DF1:25</reference>
				<notes>Basic EQ for Lockpicking; Disguised as a bronze bracelet</notes>
				<categories>
					<category>Covert Ops and Security Gear</category>
				</categories>
			</equipment>
			<equipment version="3" state="equipped">
				<quantity>4</quantity>
				<description>Small Knife</description>
				<tech_level>0</tech_level>
				<legality_class>4</legality_class>
				<value>30</value>
				<weight>0.5 lb</weight>
				<reference>B272</reference>
				<melee_weapon>
					<damage>sw-3 cut</damage>
					<strength>5</strength>
					<usage>Swung</usage>
					<reach>C,1</reach>
					<parry>-1</parry>
					<block>No</block>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Knife</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Force Sword</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Main-Gauche</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shortsword</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Sword!</name>
						<modifier>0</modifier>
					</default>
				</melee_weapon>
				<melee_weapon>
					<damage>thr-1 imp</damage>
					<strength>5</strength>
					<usage>Thrust</usage>
					<reach>C</reach>
					<parry>-1</parry>
					<block>No</block>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Knife</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Force Sword</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Main-Gauche</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shortsword</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Sword!</name>
						<modifier>0</modifier>
					</default>
				</melee_weapon>
				<ranged_weapon>
					<damage>thr-1 imp</damage>
					<strength>5</strength>
					<usage>Thrown</usage>
					<accuracy>+0</accuracy>
					<range>x0.5/x1</range>
					<rate_of_fire>1</rate_of_fire>
					<shots>T(1)</shots>
					<bulk>-1</bulk>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Thrown Weapon</name>
						<specialization>Knife</specialization>
						<modifier>0</modifier>
					</default>
				</ranged_weapon>
				<categories>
					<category>Melee Weapon</category>
					<category>Missile Weapon</category>
				</categories>
			</equipment>
			<equipment version="3" state="equipped">
				<quantity>1</quantity>
				<description>Small Knife, Disguised</description>
				<tech_level>0</tech_level>
				<legality_class>4</legality_class>
				<value>60</value>
				<weight>1 lb</weight>
				<reference>B272, DF8:32</reference>
				<melee_weapon>
					<damage>sw-3 cut</damage>
					<strength>5</strength>
					<usage>Swung</usage>
					<reach>C,1</reach>
					<parry>-1</parry>
					<block>No</block>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Knife</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Force Sword</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Main-Gauche</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shortsword</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Sword!</name>
						<modifier>0</modifier>
					</default>
				</melee_weapon>
				<melee_weapon>
					<damage>thr-1 imp</damage>
					<strength>5</strength>
					<usage>Thrust</usage>
					<reach>C</reach>
					<parry>-1</parry>
					<block>No</block>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Knife</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Force Sword</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Main-Gauche</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shortsword</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Sword!</name>
						<modifier>0</modifier>
					</default>
				</melee_weapon>
				<ranged_weapon>
					<damage>thr-1 imp</damage>
					<strength>5</strength>
					<usage>Thrown</usage>
					<accuracy>+0</accuracy>
					<range>x0.5/x1</range>
					<rate_of_fire>1</rate_of_fire>
					<shots>T(1)</shots>
					<bulk>-1</bulk>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Thrown Weapon</name>
						<specialization>Knife</specialization>
						<modifier>0</modifier>
					</default>
				</ranged_weapon>
				<notes>Disguised as a belt buckle</notes>
				<categories>
					<category>Melee Weapon</category>
					<category>Missile Weapon</category>
				</categories>
			</equipment>
			<equipment version="3" state="equipped">
				<quantity>1</quantity>
				<description>Small Knife, Disguised</description>
				<tech_level>0</tech_level>
				<legality_class>4</legality_class>
				<value>60</value>
				<weight>1 lb</weight>
				<reference>B272, DF8:32</reference>
				<melee_weapon>
					<damage>sw-3 cut</damage>
					<strength>5</strength>
					<usage>Swung</usage>
					<reach>C,1</reach>
					<parry>-1</parry>
					<block>No</block>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Knife</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Force Sword</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Main-Gauche</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shortsword</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Sword!</name>
						<modifier>0</modifier>
					</default>
				</melee_weapon>
				<melee_weapon>
					<damage>thr-1 imp</damage>
					<strength>5</strength>
					<usage>Thrust</usage>
					<reach>C</reach>
					<parry>-1</parry>
					<block>No</block>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Knife</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Force Sword</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Main-Gauche</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shortsword</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Sword!</name>
						<modifier>0</modifier>
					</default>
				</melee_weapon>
				<ranged_weapon>
					<damage>thr-1 imp</damage>
					<strength>5</strength>
					<usage>Thrown</usage>
					<accuracy>+0</accuracy>
					<range>x0.5/x1</range>
					<rate_of_fire>1</rate_of_fire>
					<shots>T(1)</shots>
					<bulk>-1</bulk>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Thrown Weapon</name>
						<specialization>Knife</specialization>
						<modifier>0</modifier>
					</default>
				</ranged_weapon>
				<notes>Disguised as a wooden comb</notes>
				<categories>
					<category>Melee Weapon</category>
					<category>Missile Weapon</category>
				</categories>
			</equipment>
		</equipment_container>
		<equipment_container version="3" open="no" state="not_carried">
			<description>Not Carried</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<equipment version="3" state="not_carried">
				<quantity>1</quantity>
				<description>Broom of Flying (Move 20)</description>
				<legality_class>4</legality_class>
				<value>8000</value>
				<weight>2 lb</weight>
				<reference>DF8:39</reference>
				<notes>She keeps this broom for the sake of entertainment, not travel</notes>
			</equipment>
		</equipment_container>
	</equipment_list>
	<print_settings printer="Microsoft XPS Document Writer" units="in">
		<orientation>Portrait</orientation>
		<width>8.5</width>
		<height>11</height>
		<top_margin>0.5</top_margin>
		<left_margin>0.5</left_margin>
		<bottom_margin>0.5</bottom_margin>
		<right_margin>0.5</right_margin>
		<ink_chromaticity>Monochrome</ink_chromaticity>
		<sides>Single</sides>
		<quality>Normal</quality>
	</print_settings>
</character>
